---
title: "Add Additional Assets"
slug: "add-additional-assets"
updated: 2026-06-08T23:09:22Z
published: 2026-06-08T23:09:22Z
canonical: "docs.xtremepush.com/add-additional-assets"
---

> ## Documentation Index
> Fetch the complete documentation index at: https://docs.xtremepush.com/llms.txt
> Use this file to discover all available pages before exploring further.

# Add Additional Assets

Add assets in addition to those in the default asset pack

If you want to add additional assets than the ones provided in the asset pack, then follow the steps detailed on this page.

Adding an additional asset to your game is a three-step process. You must first configure the asset name in the editor, then upload the asset, and finally complete the asset configuration in the editor.

To add new assets, do the following:

1. Go to the **Editor**>**Settings**>**Assets**.
2. Add the name of your asset in the **Images** field as shown in the image below:

![Images field in the Editor's Asset Configuration window](https://cdn.document360.io/b056e88b-f6c1-4bd2-b5b8-08e9336a17c9/Images/Documentation/93fd5abea1f387c6eda6161be8d777e0f9ffeadc32f0eaa15146a699eadb301b-Screenshot_2025-06-25_at_17.02.55(5).png)

Images field in the Editor's **Asset Configuration** window

> [!NOTE]
> About the Images Fields
> 
> There are multiple Images fields in the **Asset Configuration** window. These fields vary depending on the type of game you’re configuring. The images field in the **Default** section contains the standard assets used in the game

1. Click **Apply** and then **Save** your changes in the editor.
2. Go to the **Assets** page of your game campaign and upload the assets you configured in step 2.Ensure the file name of the uploaded assets match the one you provided in the Images field of the editor.
3. In the Editor, go back to the **Main Screen** layout and right-click **Elements** in the **Layers** tab as shown in the image below:

![Adding a new layer in the **Layers** tab](https://cdn.document360.io/b056e88b-f6c1-4bd2-b5b8-08e9336a17c9/Images/Documentation/47bf698f27db8eae33afbea496467700077c3d298880a07e018b9a1123ae37e2-Screenshot_2025-07-02_at_16.41.31(4).png)

Add a new layer in the **Layers** tab

1. Click **Create Layer**>**Elements**>**Image** An **Unnamed** image layer is added at the bottom of the **Layers** tab.
2. Select the **Unnamed** layer and on the properties pane in the left, enter a name for the image layer under the **Label** field as shown in the image below:

![Add a name for an image layer](https://cdn.document360.io/b056e88b-f6c1-4bd2-b5b8-08e9336a17c9/Images/Documentation/41530d06d05263a211bf4b559e74f49ba24c35f0869a75cab45c0dbe474c5705-Screenshot_2025-07-02_at_17.03.47(4).png)

Add a name for a new image layer

1. Repeat steps 6 and 7 for each asset name added in the **Images** field in step 2.
2. Save your changes in the Editor.

For an example use case of how to add additional assets, modify its appearance, and use interactive elements, see [Add a Start Button to your Game](/documentation/docs/add-a-start-button-to-your-game).
