---
title: "Add Additional Days to the Advent Calendar"
slug: "add-additional-days-to-the-advent-calendar"
updated: 2026-06-08T23:12:54Z
published: 2026-06-08T23:12:54Z
canonical: "docs.xtremepush.com/add-additional-days-to-the-advent-calendar"
---

> ## Documentation Index
> Fetch the complete documentation index at: https://docs.xtremepush.com/llms.txt
> Use this file to discover all available pages before exploring further.

# Add Additional Days to the Advent Calendar

This page provides detailed instructions for adding more days to the default Advent Calendar template

The default Advent Calendar template includes assets for 25 days. This page describes how to extend the calendar, using the example of adding five days to create a 30-day campaign.

> [!NOTE]
> Prerequisites
> 
> Before you begin, ensure you have created and named the image files for each new calendar tile you intend to add. For example, day_tile_26.png, day_tile_27.png, and so on.

The process involves two main stages.

1. Define the new assets in the Editor's settings
2. Arrange the new tiles in the calendar grid in the Editor if needed

## Define New Assets

First, define the new tile images in the Editor's settings, and then upload the corresponding image files.

1. Navigate to the **Editor** and open **Settings**.
2. In the **Assets** section, go to the **Images** field and enter the names for your new tile images. For example, `day_tile_26` and `day_tile_27`.
3. Go to the **Image Sets** section, and enter the same names again in the **List** field.
4. Save your changes in the Editor.
5. Return to your game campaign, and go to the **Assets** tab and upload the new image files. Ensure the filenames exactly match the names you defined in step 2. For example *day_tile_26.png*

## Arrange New Tiles (optional)

In the **desktop/landscape** view, the day tiles are distributed in a 5x5 grid by default. If you want to change the number of rows or columns in this calendar grid, then do the following:.

1. Open the **Editor** and pick the **Day Grid** layout from the **Layout** drop-down menu.
2. In the **Layers** pane, select the **Dynamic Component Grid** layer.
3. In the left-hand properties pane, adjust the **Columns** and/or **Rows** fields to accommodate the number of days in your calendar. For example, 5 rows and 6 columns to accommodate 30 day tiles.

Now, check how your new calendar grid looks along with the rest of elements in the game and whether it needs further adjusting.

1. Switch to the **Main Screen** layout from the **Layout** drop-down menu.
2. Select the **Demo** layer in the **Layers** pane.
3. In the **Properties** pane, click **Load**.
4. If you need to change the size of the calendar grid, select the **Day Grid** layer on the right-hand panel and do either of the following:
  - Drag the calendar grid corner in the central pane
  - Click the up and down arrows in the **Scale** field of the **Properties** pane
5. Save your changes in the Editor.
