---
title: "Add Additional Texts"
slug: "add-additional-texts"
updated: 2026-06-08T23:10:13Z
published: 2026-06-08T23:10:13Z
canonical: "docs.xtremepush.com/add-additional-texts"
---

> ## Documentation Index
> Fetch the complete documentation index at: https://docs.xtremepush.com/llms.txt
> Use this file to discover all available pages before exploring further.

# Add Additional Texts

Add new texts in addition to the ones provided in the standard game.

If you want to add additional texts than the ones currently available in your game, you can either:

- Clone an existing text layer in the Editor
- Configure a new text layer in the Editor

## Clone an existing text layer

Right click an existing text layer and then click **Copy Layer**. After you’ve pasted the copied layer, you can configure the text layer to appear as required.

## Configure a new text layer

To add new text to your game, use the Editor to first configure a text field and then add it as a new layer:

1. Go to the **Editor**>**Settings**>**Texts**
2. In the **Text Configuration** window, configure the new text: The format for adding a text field: *<Name of text field>*, *<text type>* as shown in the example below:

![Add text fields in the **Text Configuration** window](https://cdn.document360.io/b056e88b-f6c1-4bd2-b5b8-08e9336a17c9/Images/Documentation/0f14e497fcaba4973738e91f5868cf3b4ddb1107033cb50aa311af4b6f9ecb16-Screenshot_2025-07-03_at_11.26.42(4).png)

Add text fields in the **Text Configuration** window
3. You can add static or dynamic text. Static texts appear in the **Texts** tab of your game campaign. Dynamic texts appear as fields in your **Prizes** configuration.
4. Click **Apply** and save your changes in the editor. The added text fields are now displayed in the **Texts** or **Prizes** tab of your game campaign.
5. In the editor, right-click **Elements** in the **Layers** tab as shown in the image below:

![Add a new layer in the **Layers** tab](https://cdn.document360.io/b056e88b-f6c1-4bd2-b5b8-08e9336a17c9/Images/Documentation/47bf698f27db8eae33afbea496467700077c3d298880a07e018b9a1123ae37e2-Screenshot_2025-07-02_at_16.41.31(4).png)

Add a new layer in the **Layers** tab
6. Choose **Create Layer**>**Elements**>**Text** An **Unnamed** text layer is added at the bottom of the **Layers** tab.
7. Select the **Unnamed** layer and on the properties pane in the left, enter a name for the text layer under **Label** as shown in the image below. This label indicates the name of the text layer in the editor. The text field name you configured earlier, which appears in the **Texts** tab of your campaign, remains the same.

![Add a name for a new text layer](https://cdn.document360.io/b056e88b-f6c1-4bd2-b5b8-08e9336a17c9/Images/Documentation/de4472feaf7acbfd61e7f2c66f72a0b49bb37787c2e11583bdd202598c07611d-Screenshot_2025-07-02_at_16.53.38(4).png)

Add a name for a new text layer
8. Save your changes in the Editor.

After creating text layers in the game editor, you can add the corresponding text content in the **Texts** or **Prizes** tabs of the campaign.

For an example use case of how to add additional texts, modify the text appearance, and use interactive elements, see [Add a Link to an External Page](/documentation/docs/add-a-link-to-an-external-page).
