---
title: "Replace Assets"
slug: "replace-assets"
updated: 2026-06-08T23:09:04Z
published: 2026-06-08T23:09:04Z
canonical: "docs.xtremepush.com/replace-assets"
---

> ## Documentation Index
> Fetch the complete documentation index at: https://docs.xtremepush.com/llms.txt
> Use this file to discover all available pages before exploring further.

# Replace Assets

Replace the default asset pack with your own game assets

Xtremepush provides front-end game templates for your game layout. When you select one of these templates, a default asset pack is automatically added to your campaign's **Assets** tab. To align your game with your brand, ensure you replace these default assets with your own.

To replace the game assets, do the following in the **Assets** tab:

1. Download all the original assets to keep a backup copy.
2. Create your new assets locally.
3. Ensure that your new assets have:
  - The same name as the original files you replace with. For example, if you replaced a logo with an original file name *ABC123*, then the file name of the new logo must also be *ABC123*.
  - The same file format as the original asset. For example, if you must replace a .`png` file with another .`png `file.
4. Replace the old assets by uploading your new assets.

## Supported Asset Types

The allowed file formats for each asset type:

- Sounds: `.mp3` (Recommended)
  - Other supported formats: `m4a`, `ogg,mp4`, `acc`, and `webm`
- Fonts: `.woff` (Recommended)
  - Other supported formats: `woff2`, `otf,` and `ttf`

> [!WARNING]
> Recommended formats for Sounds and Fonts
> 
> It is recommended to use `.mp3` format for sounds and `.woff` format for fonts to avoid compatibility issues on some devices.

- Images: `.jpg/.png.`
- Animations .`webp`. See [Add Frame Animations](/documentation/docs/add-frame-animations) for information on how to build animations from .png files
- Layout: `.json`
