--- title: "Replace Assets" slug: "replace-assets" updated: 2026-06-08T23:09:04Z published: 2026-06-08T23:09:04Z canonical: "docs.xtremepush.com/replace-assets" --- > ## Documentation Index > Fetch the complete documentation index at: https://docs.xtremepush.com/llms.txt > Use this file to discover all available pages before exploring further. # Replace Assets Replace the default asset pack with your own game assets Xtremepush provides front-end game templates for your game layout. When you select one of these templates, a default asset pack is automatically added to your campaign's **Assets** tab. To align your game with your brand, ensure you replace these default assets with your own. To replace the game assets, do the following in the **Assets** tab: 1. Download all the original assets to keep a backup copy. 2. Create your new assets locally. 3. Ensure that your new assets have: - The same name as the original files you replace with. For example, if you replaced a logo with an original file name *ABC123*, then the file name of the new logo must also be *ABC123*. - The same file format as the original asset. For example, if you must replace a .`png` file with another .`png `file. 4. Replace the old assets by uploading your new assets. ## Supported Asset Types The allowed file formats for each asset type: - Sounds: `.mp3` (Recommended) - Other supported formats: `m4a`, `ogg,mp4`, `acc`, and `webm` - Fonts: `.woff` (Recommended) - Other supported formats: `woff2`, `otf,` and `ttf` > [!WARNING] > Recommended formats for Sounds and Fonts > > It is recommended to use `.mp3` format for sounds and `.woff` format for fonts to avoid compatibility issues on some devices. - Images: `.jpg/.png.` - Animations .`webp`. See [Add Frame Animations](/documentation/docs/add-frame-animations) for information on how to build animations from .png files - Layout: `.json`