Customise Bingo Bash Gameplay

Use the Editor to adjust the selection size, draw size, and total number pool in a Bingo Bash game.

This use case describes how to adjust key gameplay elements of the Bingo Bash game using the Editor. It covers changing the number of player selections, the quantity of numbers drawn, and the total pool of numbers.

This example shows how to make the following three changes:

  • Reduce the player selection size from 5 to 4.
  • Increase the number of balls drawn from 12 to 14.
  • Increase the total pool of balls from 50 to 60.
The three areas of the Bingo Bash game modified in this use case: (1) Player Selection, (2) Draw Result, and (3) the total number pool.

The three areas of the Bingo Bash game modified in this example: (1) Player Selection, (2) Draw Result, and (3) the total number pool.

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Adjusting these game mechanics does not change the odds of winning or losing. All prize probabilities are configured in the Prizes tab of the campaign.

Reduce Selection Size

Follow these steps to reduce the number of selections a player can make from 5 to 4.

  1. In the Editor, go to Settings > Bingo and set the Selection Size to 4.
  2. From the Layout drop-down at the top of the Editor, select Selected. This layout view shows the containers for the numbers chosen by the player.
  3. In the Layers pane on the right, right-click and remove one of the selection containers. For example slot_5
  4. Select the Grid Arranger layer in the Layers pane. In the properties pane on the left, update the following:
    1. Set the Columns value to 4
    2. Scroll to the bottom of the properties pane and click Execute to apply the changes.

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      Grid Arranger

      The Grid Arranger organizes the selection slots. The original game template uses a 1x5 grid, arranging the five slots in a continuous row. By changing it to a 1x4 grid, you ensure the remaining four slots are arranged correctly. For a larger number of selections, you could use a different arrangement, such as a 2x5 grid for 10 slots.

  5. In the Layers pane, select and adjust the Background layer's size and position as needed to fit the new 1x4 grid.

Increase Draw Size

Follow these steps to increase the number of balls drawn in a round from 12 to 14.

  1. In the Editor, navigate to Settings > Bingo and set the Draw Size to 14.
  2. From the Layout drop-down menu, select Draw Result. This view shows the containers for the numbers drawn by the game.
  3. In the Layers pane, right-click an existing slot layer and select Duplicate Layer. Repeat this process to add a second new slot, for a total of 14.
  4. Select each new slot layer one by one. In the properties pane, update the following:
    • Label field with a unique name such as slot_13 and slot_14.
    • Under Local Variables, update the id to be unique for each new slot. For example 13 and 14. This ID is essential for differentiating each ball for the game's logic.
  5. Select the Grid Arranger layer in the Layers pane. In the properties pane on the right, update the following:
    1. Set the Columns value to 7. Since the grid in the default template has 2 rows, setting Columns to 7 ensures all 14 draw slots are arranged in a 2x7 grid.
    2. Scroll to the bottom of the properties pane and click Execute to apply the changes.

Increase Pool Count

These steps describe how to increase the total pool of numbers from 50 to 60. This process involves three parts: updating the Editor settings, uploading the new image assets, and updating the game layout to display them.

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Prerequisites

Before you begin, ensure you have created and named the image files for each new ball you intend to add. For example, ball_51.png up to ball_60.png.

Update Editor Settings

Before uploading the new ball images, you must first define them in the Editor's settings.

  1. Go to Settings > Bingo and set Balls to 60.
  2. Go to Settings > Assets. In the Images field, add the names for each new ball image. For example ball_51, ball_52, up to ball_60.
  3. Repeat this process in the Image Sets tab in the Editor Settings.

Upload New Assets

  1. Go to the Assets tab of your game campaign (outside of the Editor).
  2. Upload the image files for the new balls. Ensure the filenames exactly match the names you defined in the Editor For example, ball_51.png

For more information on uploading or replacing assets, see Replace Assets.

Update the Game Layout

  1. Return to the Editor and select the Tombola layout from the Layout drop-down.
  2. In the Layers pane, duplicate existing ball slots until you have a total of 60.
  3. Select each new slot and update its properties:
    • Set the Label to a unique name. For example, slot_51.
    • In the Image drop-down, select the corresponding new ball asset you uploaded.
  4. Select the Grid Arranger layer. In the properties pane on the left, update the following:
    1. Set the Columns value to 12. The default template uses 5 rows. Setting Columns to 12 arranges all 60 balls in a 5x12 grid. You can use any row and column arrangement that suits your requirement.
    2. Scroll to the bottom of the properties pane and click Execute to apply the changes.
  5. Adjust the Foreground and Background layers as required to accommodate the new grid size.
  6. Add the new slots to the Tombola animation:
    1. Select the Tombola Animation layer from the Layers pane.
    2. In the properties pane, find the Balls field under the Logic section.
    3. For each new slot you created, add its unique layer ID and enter a ball ID.
  7. Update the Ball Table layout to ensure the new balls are displayed after being drawn:
    1. Select the Ball Table layout
    2. In the Layers pane, duplicate the existing ball slots to match the new total.
    3. For each new slot, select it and update these properties in the properties pane:
      • Label: Set a unique name for the slot, for example, slot_51.
      • Local Variables: Update the id to a unique value. This ID is essential for differentiating each ball for the game's logic.